Thursday, November 4, 2010

FILE SHARING LINK

http://www.filefront.com/17474207/3334682_EXP2.zip

THE CONTROLS

Green Man - L - B
Blue Man - H -O
Red Man - P - N
Pink Lady - T -F
Yellow Lady - C - X
Orange Lady - J - K
Purple Lady - R -Q


I couldn’t get the sand and grass to stay the same colour so if you want to make the environment look how it should, the numbers for colours are below.

SAND - 248, 239, 84
GRASS - 184, 249, 145

ABOUT THE TUTORIAL

The tutorial I have made is on the spawn archetype entity. I chose this node because I found it interesting in what it does, and it also helped in my assignment. I wanted to have an object make a track around my steps wherever I walked around in the environment. Because there wasn’t much out there on how to do what I wanted to do, and when I did find something, it was similar but not exactly what I wanted to do and also it wasn’t clear and didn’t explain it very well. I spent time with all the tutors trying to get that node to work, testing out different things and then finally got what I was after.

In the tutorial I explore the ways that I have learnt to use the node and go through it in detail on how to make a flowgrapgh. The tutorial is about making an object follow the player around and create a trace of where his been.
I start by showing how you should export an object from Google sketch up into crysis and adding the object to the data base as a basic entity, then creating a flowgrapgh which makes a track that follows the player around when a button is pushed and stop it when another button is pushed. It allows you to choose how often you want the object to follow you as you walk around, and it also rotates with the player as he turns.

The reason I chose to do this tutorial is that it was something new that I learnt and found it really interesting. I did my assignment on it and did have a little difficulty with it. So i decided to base my tutorial video on the flowgrapgh I used and to show people how to do it easily and step by step without them getting confused.
And once they know how to do this. They then can import other objects or even use the objects inside crysis and do the same thing.

A way to show understanding was to produce this tutorial which allows users to move the next level where they can be creative in producing their own effects and expanding in their knowledge on crysis. It uses a number of different nodes in the one flowgrapgh but also doesn’t complicate things and is easy to learn how to do it.

Monday, October 11, 2010

SKETCH INSTALLATOIN














POROSITY LENSE BRIEF

I have taken the train station and stripped it apart and placed different parts of it
Around a grid made of the station to look like an obstacle course.
The idea behind this is that the player will have to make their way around or through the course and try to get to the other side, while leaving a trail of a human symbol in their track.
The more people move around the harder it is for the next person to get across.
It will probably come to the point where you can’t go through.




S.W.O.T ANALYSIS

Entity:GetPos

Strengths: It allows you to get the position of the player

Weakness: It must be linked with allot of different nodes.

Opportunities: When it gets the players position you can assign different entities to it.

Threats: Flowgrapgh can get a little complicated

Game:LocalPlayer

Strengths: It only involves the actual game player

Weakness:

Opportunities: You can have other things happen while only using the local player

Threats:


Entity:ProximityTrigger

Strengths: Lets the player activate certain things when walking past or towards something.
Weakness: You are limited with some things

Opportunities: easy to make things like lights turn off and on

Threats: if to many triggers are used use some movements wont work properly.





GET POS & LOCAL PLAYER

These two nodes are use in the one flow gragh.
This flowgragh is telling us that when ever the letter "p" is
pressed, get the position and drop a rectangle every 0.2sec
and when the letter "n" is pressed to stop dropping the rectangles.








http://www.youtube.com/watch?v=Z2VUE2-mtLc&p=86B4052D3DAEB04E&playnext=1&index=5
http://www.youtube.com/watch?v=b0lalCdCtZ0&feature=related
http://www.youtube.com/watch?v=gzsaBLqafAg

PROXIMITY TRIGGER

This proximity trigger is attached to lights.
so this flowgraph is saying that when the player walks into
the path of the trigger the lights will activate and once he walks out
the lights will turn off.










http://www.youtube.com/watch?v=_RUjNpQKmtw
http://www.youtube.com/watch?v=zZw66axCifY
http://www.youtube.com/watch?v=Rnx1_npNEUs&feature=related
http://www.youtube.com/watch?v=ENxe2_BJTcc&feature=related

3 FLOW GRAPH NODES








Monday, August 30, 2010

FILEFRONT LINK

http://www.filefront.com/17248748/z3334682.zip

CRYSIS KEYS

P - Blow up blocks
L- Bring lift up
N- Bring lift down

EXPERIMENT ONE VIDEO

EXPERIMENT ONE PICTURES











DESCRIPTION

In this documentary I’m going to be using and explosive entity connected which were planted in and around the cubes and by using a flow graph and assigning a certain key to make them explode and the cubes made in sketch up will blow up and collide, causing them to spread around and crash into each other.
There is a lift also which takes you to a view where everything is visible and gives another perspective on the explosion.
A ramp is being use on the side to give a more top and side view and provide more detail on the explosion.

USING TRACKVIEW

USING ROPE

Monday, August 9, 2010

HOVER SHIP EXPLOSIONS

I’m going to hover in the air and aim to blow up everything of each building with one single rocket.
I’m going to start with the closest one and go around anti-clockwise and hope to hit the right
Spot for which everything will blow up.










TANK EXPLOSIONS

I want to get up close to the house and shoot the front wall to see everything flyin off in a different direction and then if there’s anything left over im going to blow small parts of it to see some detail in the explosion.